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	<title>유한 상태 기계 - 편집 역사</title>
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	<updated>2026-04-04T21:58:20Z</updated>
	<subtitle>이 문서의 편집 역사</subtitle>
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	<entry>
		<id>https://wiki.mathnt.net/index.php?title=%EC%9C%A0%ED%95%9C_%EC%83%81%ED%83%9C_%EA%B8%B0%EA%B3%84&amp;diff=51167&amp;oldid=prev</id>
		<title>2021년 2월 17일 (수) 07:56에 Pythagoras0님의 편집</title>
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		<updated>2021-02-17T07:56:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ko&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 이전 판&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2021년 2월 17일 (수) 07:56 판&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;105번째 줄:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;105번째 줄:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 메타데이터 ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==메타데이터==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===위키데이터===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===위키데이터===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ID :  [https://www.wikidata.org/wiki/Q176452 Q176452]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ID :  [https://www.wikidata.org/wiki/Q176452 Q176452]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Spacy 패턴 목록===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [{&amp;#039;LOWER&amp;#039;: &amp;#039;finite&amp;#039;}, {&amp;#039;OP&amp;#039;: &amp;#039;*&amp;#039;}, {&amp;#039;LOWER&amp;#039;: &amp;#039;state&amp;#039;}, {&amp;#039;LEMMA&amp;#039;: &amp;#039;machine&amp;#039;}]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [{&amp;#039;LEMMA&amp;#039;: &amp;#039;FSM&amp;#039;}]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [{&amp;#039;LOWER&amp;#039;: &amp;#039;finite&amp;#039;}, {&amp;#039;OP&amp;#039;: &amp;#039;*&amp;#039;}, {&amp;#039;LOWER&amp;#039;: &amp;#039;state&amp;#039;}, {&amp;#039;LEMMA&amp;#039;: &amp;#039;automaton&amp;#039;}]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [{&amp;#039;LOWER&amp;#039;: &amp;#039;finite&amp;#039;}, {&amp;#039;LEMMA&amp;#039;: &amp;#039;automaton&amp;#039;}]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [{&amp;#039;LEMMA&amp;#039;: &amp;#039;FA&amp;#039;}]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [{&amp;#039;LOWER&amp;#039;: &amp;#039;finite&amp;#039;}, {&amp;#039;LEMMA&amp;#039;: &amp;#039;automata&amp;#039;}]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pythagoras0</name></author>
	</entry>
	<entry>
		<id>https://wiki.mathnt.net/index.php?title=%EC%9C%A0%ED%95%9C_%EC%83%81%ED%83%9C_%EA%B8%B0%EA%B3%84&amp;diff=46964&amp;oldid=prev</id>
		<title>Pythagoras0: /* 메타데이터 */ 새 문단</title>
		<link rel="alternate" type="text/html" href="https://wiki.mathnt.net/index.php?title=%EC%9C%A0%ED%95%9C_%EC%83%81%ED%83%9C_%EA%B8%B0%EA%B3%84&amp;diff=46964&amp;oldid=prev"/>
		<updated>2020-12-26T12:11:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;메타데이터: &lt;/span&gt; 새 문단&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ko&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 이전 판&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2020년 12월 26일 (토) 12:11 판&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot; &gt;104번째 줄:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;104번째 줄:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===소스===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===소스===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== 메타데이터 ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===위키데이터===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* ID :  [https://www.wikidata.org/wiki/Q176452 Q176452]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pythagoras0</name></author>
	</entry>
	<entry>
		<id>https://wiki.mathnt.net/index.php?title=%EC%9C%A0%ED%95%9C_%EC%83%81%ED%83%9C_%EA%B8%B0%EA%B3%84&amp;diff=46364&amp;oldid=prev</id>
		<title>Pythagoras0: /* 노트 */ 새 문단</title>
		<link rel="alternate" type="text/html" href="https://wiki.mathnt.net/index.php?title=%EC%9C%A0%ED%95%9C_%EC%83%81%ED%83%9C_%EA%B8%B0%EA%B3%84&amp;diff=46364&amp;oldid=prev"/>
		<updated>2020-12-21T14:56:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;노트: &lt;/span&gt; 새 문단&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;새 문서&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 노트 ==&lt;br /&gt;
&lt;br /&gt;
===위키데이터===&lt;br /&gt;
* ID :  [https://www.wikidata.org/wiki/Q176452 Q176452]&lt;br /&gt;
===말뭉치===&lt;br /&gt;
# The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a transition.&amp;lt;ref name=&amp;quot;ref_3c6868c6&amp;quot;&amp;gt;[https://statecharts.github.io/what-is-a-state-machine.html What is a state machine?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Therefore FSM proves very cooperative in understanding sequential logic roles.&amp;lt;ref name=&amp;quot;ref_0ea441a8&amp;quot;&amp;gt;[https://www.elprocus.com/finite-state-machine-mealy-state-machine-and-moore-state-machine/ Finite State Machine (FSM) : Types, Properties, Design and Applications]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The definition of a finite state machine is, the term finite state machine (FSM) is also known as finite state automation.&amp;lt;ref name=&amp;quot;ref_0ea441a8&amp;quot; /&amp;gt;&lt;br /&gt;
# FSM is a calculation model that can be executed with the help of hardware otherwise software.&amp;lt;ref name=&amp;quot;ref_0ea441a8&amp;quot; /&amp;gt;&lt;br /&gt;
# This finite state machine diagram explains the various conditions of a turnstile.&amp;lt;ref name=&amp;quot;ref_0ea441a8&amp;quot; /&amp;gt;&lt;br /&gt;
# Simply expressed, instead of focusing on decision making, there are two main questions to represent in an FSM diagram.&amp;lt;ref name=&amp;quot;ref_8c07ce2e&amp;quot;&amp;gt;[https://www.itproportal.com/features/finite-state-machines-better-than-flowcharts/ Finite-state machines: Better than flowcharts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# This is because FSM-defined workflows put the processes front and centre.&amp;lt;ref name=&amp;quot;ref_8c07ce2e&amp;quot; /&amp;gt;&lt;br /&gt;
# Say we use an FSM diagram to define the workflow of a sales proposal.&amp;lt;ref name=&amp;quot;ref_8c07ce2e&amp;quot; /&amp;gt;&lt;br /&gt;
# When designing workflows and automating document management with software, an appropriate FSM-based application that has been well thought out should provide real ease of use.&amp;lt;ref name=&amp;quot;ref_8c07ce2e&amp;quot; /&amp;gt;&lt;br /&gt;
# The FSM transitions to this state when startup has completed and the module is fully configured for FIPS mode of operation.&amp;lt;ref name=&amp;quot;ref_87ee4522&amp;quot;&amp;gt;[https://docs.oracle.com/en/industries/communications/session-border-controller/8.4.0/fipscompliance/finite-state-machine-acme-packet-1100-and-acme-packet-3900.html Finite State Machine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The FSM is operational but is not providing security services or performing cryptographic functions.&amp;lt;ref name=&amp;quot;ref_87ee4522&amp;quot; /&amp;gt;&lt;br /&gt;
# Cryptographic keys and security parameters are loaded, and the FSM is waiting for data or control inputs.&amp;lt;ref name=&amp;quot;ref_87ee4522&amp;quot; /&amp;gt;&lt;br /&gt;
# A finite state machine (FSM) 1 consists of a set of states \(s_i\) and a set of transitions between pairs of states \(s_i, s_j\).&amp;lt;ref name=&amp;quot;ref_efac0434&amp;quot;&amp;gt;[https://link.springer.com/chapter/10.1007/978-3-319-62533-1_4 Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mis(MachineName,InitialState) where InitialState is the initial state of the FSM named MachineName.&amp;lt;ref name=&amp;quot;ref_030ad7a0&amp;quot;&amp;gt;[https://www3.cs.stonybrook.edu/~warren/xsbbook/node33.html Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# By including a MachineName in each tuple, we can use these relations to represent a number of different FSM&amp;#039;s.&amp;lt;ref name=&amp;quot;ref_030ad7a0&amp;quot; /&amp;gt;&lt;br /&gt;
# A FSM is said to accept a string if it executes in the following way: it starts in the initial state, and makes a transition to the next state along a path labeled by the symbol it is looking at.&amp;lt;ref name=&amp;quot;ref_030ad7a0&amp;quot; /&amp;gt;&lt;br /&gt;
# At first, this looks like an easy job for a finite state machine.&amp;lt;ref name=&amp;quot;ref_4f5c7cdc&amp;quot;&amp;gt;[https://www.freecodecamp.org/news/state-machines-basics-of-computer-science-d42855debc66/ Understanding State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# It is similar to a finite state machine in that it has a paper strip which it reads.&amp;lt;ref name=&amp;quot;ref_4f5c7cdc&amp;quot; /&amp;gt;&lt;br /&gt;
# This implementation is used to generate a graphical FSM using the integrated visualization and analysis tool.&amp;lt;ref name=&amp;quot;ref_154bc280&amp;quot;&amp;gt;[https://www.sciencedirect.com/topics/computer-science/finite-state-machine Finite-State Machine - an overview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# An analyzer generates a finite state machine from the product of input models, for validation, visualization, and checking of safety properties by concrete state model-checking.&amp;lt;ref name=&amp;quot;ref_154bc280&amp;quot; /&amp;gt;&lt;br /&gt;
# The tool allows for the FSM or EFSM model to be written as in Java, and provides a collection of algorithms for traversing the model and generating the test-cases.&amp;lt;ref name=&amp;quot;ref_154bc280&amp;quot; /&amp;gt;&lt;br /&gt;
# A Finite State Machine is a model of computation based on a hypothetical machine made of one or more states.&amp;lt;ref name=&amp;quot;ref_b9b58bd7&amp;quot;&amp;gt;[https://medium.com/@mlbors/what-is-a-finite-state-machine-6d8dec727e2c What is a Finite State Machine?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A Finite State Machine is any device storing the state of something at a given time.&amp;lt;ref name=&amp;quot;ref_b9b58bd7&amp;quot; /&amp;gt;&lt;br /&gt;
# We could use a Stack-Based FSM.&amp;lt;ref name=&amp;quot;ref_b9b58bd7&amp;quot; /&amp;gt;&lt;br /&gt;
# Through this article, we saw what a Finite State Machine is.&amp;lt;ref name=&amp;quot;ref_b9b58bd7&amp;quot; /&amp;gt;&lt;br /&gt;
# 1000 0 Which string cannot be generated by the finite state machine below?&amp;lt;ref name=&amp;quot;ref_ac6c935d&amp;quot;&amp;gt;[https://brilliant.org/wiki/finite-state-machines/ Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3.&amp;lt;ref name=&amp;quot;ref_56f99689&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Deterministic_finite_automaton Deterministic finite automaton]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The figure illustrates a deterministic finite automaton using a state diagram.&amp;lt;ref name=&amp;quot;ref_56f99689&amp;quot; /&amp;gt;&lt;br /&gt;
# DFAs have been generalized to nondeterministic finite automata (NFA) which may have several arrows of the same label starting from a state.&amp;lt;ref name=&amp;quot;ref_56f99689&amp;quot; /&amp;gt;&lt;br /&gt;
# DFAs are equivalent in computing power to nondeterministic finite automata (NFAs).&amp;lt;ref name=&amp;quot;ref_56f99689&amp;quot; /&amp;gt;&lt;br /&gt;
# An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.&amp;lt;ref name=&amp;quot;ref_ed6a517f&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Finite-state_machine Finite-state machine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# This is because an FSM&amp;#039;s memory is limited by the number of states it has.&amp;lt;ref name=&amp;quot;ref_ed6a517f&amp;quot; /&amp;gt;&lt;br /&gt;
# The FSM uses only entry actions, i.e., output depends only on state.&amp;lt;ref name=&amp;quot;ref_ed6a517f&amp;quot; /&amp;gt;&lt;br /&gt;
# The FSM also uses input actions, i.e., output depends on input and state.&amp;lt;ref name=&amp;quot;ref_ed6a517f&amp;quot; /&amp;gt;&lt;br /&gt;
# A synchronous sequential circuit is also called as Finite State Machine (FSM), if it has finite number of states.&amp;lt;ref name=&amp;quot;ref_e7b547b9&amp;quot;&amp;gt;[https://www.tutorialspoint.com/digital_circuits/digital_circuits_finite_state_machines.htm Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A Finite State Machine is said to be Mealy state machine, if outputs depend on both present inputs &amp;amp; present states.&amp;lt;ref name=&amp;quot;ref_e7b547b9&amp;quot; /&amp;gt;&lt;br /&gt;
# A Finite State Machine is said to be Moore state machine, if outputs depend only on present states.&amp;lt;ref name=&amp;quot;ref_e7b547b9&amp;quot; /&amp;gt;&lt;br /&gt;
# In mathematic terms, this diagram that describes the operation of our sequential circuit is a Finite State Machine.&amp;lt;ref name=&amp;quot;ref_a2b04af9&amp;quot;&amp;gt;[https://www.allaboutcircuits.com/textbook/digital/chpt-11/finite-state-machines/ Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# That is in contrast with the Mealy Finite State Machine, where input affects the output.&amp;lt;ref name=&amp;quot;ref_a2b04af9&amp;quot; /&amp;gt;&lt;br /&gt;
# Since we have built a More Finite State Machine, the output is dependent on only the current input states.&amp;lt;ref name=&amp;quot;ref_a2b04af9&amp;quot; /&amp;gt;&lt;br /&gt;
# The finite state machine pattern works regardless of whether we use React, Vue or Angular.&amp;lt;ref name=&amp;quot;ref_5f499e7f&amp;quot;&amp;gt;[https://www.smashingmagazine.com/2018/01/rise-state-machines/ The Rise Of The State Machines — Smashing Magazine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Finite automata machine takes the string of symbol as input and changes its state accordingly.&amp;lt;ref name=&amp;quot;ref_9a6e7a28&amp;quot;&amp;gt;[https://www.javatpoint.com/finite-state-machine Finite state machine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# FA has two states: accept state or reject state.&amp;lt;ref name=&amp;quot;ref_9a6e7a28&amp;quot; /&amp;gt;&lt;br /&gt;
# DFA DFA stands for Deterministic Finite Automata.&amp;lt;ref name=&amp;quot;ref_9a6e7a28&amp;quot; /&amp;gt;&lt;br /&gt;
# {q3} NDFA NDFA refer to the Non Deterministic Finite Automata.&amp;lt;ref name=&amp;quot;ref_9a6e7a28&amp;quot; /&amp;gt;&lt;br /&gt;
# When a finite-state machine is running, one or many states are active in each execution step.&amp;lt;ref name=&amp;quot;ref_1ce169d6&amp;quot;&amp;gt;[https://levelup.gitconnected.com/an-example-based-introduction-to-finite-state-machines-f908858e450f An Example-Based Introduction to Finite-State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A finite-state machine is not required to have accepting states; it might be designed to run indefinitely.&amp;lt;ref name=&amp;quot;ref_1ce169d6&amp;quot; /&amp;gt;&lt;br /&gt;
# The set of all symbols presented in the FSM is called the alphabet.&amp;lt;ref name=&amp;quot;ref_1ce169d6&amp;quot; /&amp;gt;&lt;br /&gt;
# A Finite State Machine is a model of computation, i.e. a conceptual tool to design systems.&amp;lt;ref name=&amp;quot;ref_17de0292&amp;quot;&amp;gt;[https://stackabuse.com/theory-of-computation-finite-state-machines/ Theory of Computation: Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The FSM class, after being initialized, needs the add_transitions() method to be called.&amp;lt;ref name=&amp;quot;ref_17de0292&amp;quot; /&amp;gt;&lt;br /&gt;
# A simple traffic light system can be modeled with a Finite State Machine.&amp;lt;ref name=&amp;quot;ref_17de0292&amp;quot; /&amp;gt;&lt;br /&gt;
# Earlier we modeled a Finite State Machine that accepted the string &amp;#039;10&amp;#039; for any amount of iterations.&amp;lt;ref name=&amp;quot;ref_17de0292&amp;quot; /&amp;gt;&lt;br /&gt;
# A finite-state machine is a model used to represent and control execution flow.&amp;lt;ref name=&amp;quot;ref_402e47e1&amp;quot;&amp;gt;[https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867 Finite-State Machines: Theory and Implementation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A finite-state machine, or FSM for short, is a model of computation based on a hypothetical machine made of one or more states.&amp;lt;ref name=&amp;quot;ref_402e47e1&amp;quot; /&amp;gt;&lt;br /&gt;
# An FSM can be represented by a graph, where the nodes are the states and the edges are the transitions.&amp;lt;ref name=&amp;quot;ref_402e47e1&amp;quot; /&amp;gt;&lt;br /&gt;
# The implementation of a FSM begins with the states and transitions it will have.&amp;lt;ref name=&amp;quot;ref_402e47e1&amp;quot; /&amp;gt;&lt;br /&gt;
# Congratulations, you’ve just created a finite state machine.&amp;lt;ref name=&amp;quot;ref_57a316db&amp;quot;&amp;gt;[https://gameprogrammingpatterns.com/state.html State · Design Patterns Revisited · Game Programming Patterns]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# This lets each FSM have its own instance of the state.&amp;lt;ref name=&amp;quot;ref_57a316db&amp;quot; /&amp;gt;&lt;br /&gt;
# A finite state machine isn’t even Turing complete.&amp;lt;ref name=&amp;quot;ref_57a316db&amp;quot; /&amp;gt;&lt;br /&gt;
# If we want to stick to the confines of an FSM, we have to double the number of states we have.&amp;lt;ref name=&amp;quot;ref_57a316db&amp;quot; /&amp;gt;&lt;br /&gt;
# Finite State Machine processing allows moving some algorithms from the application processor to the STMicroelectronics sensor, enabling consistent reduction of power consumption.&amp;lt;ref name=&amp;quot;ref_be145843&amp;quot;&amp;gt;[https://github.com/STMicroelectronics/STMems_Finite_State_Machine STMicroelectronics/STMems_Finite_State_Machine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A Finite State Machine is a mathematical abstraction used to design logic connections.&amp;lt;ref name=&amp;quot;ref_be145843&amp;quot; /&amp;gt;&lt;br /&gt;
# The results of the Finite State Machine can be read from the application processor at any time.&amp;lt;ref name=&amp;quot;ref_be145843&amp;quot; /&amp;gt;&lt;br /&gt;
# Finite state machines (FSM) can only model simple relations, aka transitions from one state to the other, and are mostly used to model business processes.&amp;lt;ref name=&amp;quot;ref_da6f710e&amp;quot;&amp;gt;[https://www.waylay.io/blog/iot-automation-finite-state-machines/ A guide to rules engines for IoT: Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Combining multiple non-binary outcomes and majority voting is not possible with FSM engines.&amp;lt;ref name=&amp;quot;ref_da6f710e&amp;quot; /&amp;gt;&lt;br /&gt;
# The concept of FSM is easy to grasp by different types of users.&amp;lt;ref name=&amp;quot;ref_da6f710e&amp;quot; /&amp;gt;&lt;br /&gt;
# A direct result of that is that FSM lacks readability as rules become more complex, or when a particular corner case needs to be modeled as a state.&amp;lt;ref name=&amp;quot;ref_da6f710e&amp;quot; /&amp;gt;&lt;br /&gt;
# A deterministic finite state machine is a simple computation model, widely used as an introduction to automata theory in basic CS courses.&amp;lt;ref name=&amp;quot;ref_25b245c0&amp;quot;&amp;gt;[https://stackoverflow.com/questions/4661818/code-golf-finite-state-machine Code Golf: Finite-state machine!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The FSM&amp;#039;s run, written as &amp;lt;State&amp;gt; &amp;lt;letter&amp;gt; -&amp;gt; &amp;lt;state&amp;gt; , followed by the final state.&amp;lt;ref name=&amp;quot;ref_25b245c0&amp;quot; /&amp;gt;&lt;br /&gt;
# A finite state machine (FSM) is a modeling technique for sequential circuits.&amp;lt;ref name=&amp;quot;ref_f7d21d66&amp;quot;&amp;gt;[https://dl.acm.org/citation.cfm?id=2500983 Finite State Machines in Hardware]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# An FSM where the output depends only on the present state is said to be of Moore type.&amp;lt;ref name=&amp;quot;ref_f7d21d66&amp;quot; /&amp;gt;&lt;br /&gt;
# When the FSM output depends on both the input and the present state, it is called a Mealy type machine.&amp;lt;ref name=&amp;quot;ref_f7d21d66&amp;quot; /&amp;gt;&lt;br /&gt;
# Transitions in a synchronous FSM can be of various types.&amp;lt;ref name=&amp;quot;ref_f7d21d66&amp;quot; /&amp;gt;&lt;br /&gt;
# Hence, the optimal synthesis of such systems requires a reconfigurable FSM.&amp;lt;ref name=&amp;quot;ref_3e9e0496&amp;quot;&amp;gt;[https://www.hindawi.com/journals/ijrc/2018/6831901/ FPGA Implementation of Reconfigurable Finite State Machine with Input Multiplexing Architecture Using Hungarian Method]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The objective of this paper is to create a framework for a reconfigurable FSM with input multiplexing and state-based input selection (Reconfigurable FSMIM-S) architecture.&amp;lt;ref name=&amp;quot;ref_3e9e0496&amp;quot; /&amp;gt;&lt;br /&gt;
# The mathematical model for designing a controller for applications such as microprocessor control units, circuit testing, and digital signal processing (DSP) is a finite state machine (FSM).&amp;lt;ref name=&amp;quot;ref_3e9e0496&amp;quot; /&amp;gt;&lt;br /&gt;
# The mode of operation for such FSM is controlled by a counter, timer, or any user-defined control signals based on the application requirements.&amp;lt;ref name=&amp;quot;ref_3e9e0496&amp;quot; /&amp;gt;&lt;br /&gt;
# -|- Note that could also have created and added the transitions directly by: sage: fsm .&amp;lt;ref name=&amp;quot;ref_3a217eb4&amp;quot;&amp;gt;[https://doc.sagemath.org/html/en/reference/combinat/sage/combinat/finite_state_machine.html Finite State Machines, Automata, Transducers — Sage 9.2 Reference Manual: Combinatorics]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# sage: fsm Finite state machine with 2 states We can also obtain the underlying directed graph by sage: fsm .&amp;lt;ref name=&amp;quot;ref_3a217eb4&amp;quot; /&amp;gt;&lt;br /&gt;
# ) Looped multi-digraph on 2 vertices To visualize a finite state machine, we can use latex() and run the result through LaTeX, see the section on LaTeX output below.&amp;lt;ref name=&amp;quot;ref_3a217eb4&amp;quot; /&amp;gt;&lt;br /&gt;
# We can visualize a finite state machine by converting it to LaTeX by using the usual function latex() .&amp;lt;ref name=&amp;quot;ref_3a217eb4&amp;quot; /&amp;gt;&lt;br /&gt;
# This project is inspired by django-fsm.&amp;lt;ref name=&amp;quot;ref_ad2827ee&amp;quot;&amp;gt;[https://pypi.org/project/finite-state-machine/ finite-state-machine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# In computer science terms, there is a computational model called finite automata, or “finite state machines” (FSM), that can express the same type of information.&amp;lt;ref name=&amp;quot;ref_0bf6bbf3&amp;quot;&amp;gt;[https://css-tricks.com/robust-react-user-interfaces-with-finite-state-machines/ Robust React User Interfaces with Finite State Machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A finite state machine can be represented as a mapping from a state to its “transitions”, where each transition is an action and the nextState that follows that action.&amp;lt;ref name=&amp;quot;ref_0bf6bbf3&amp;quot; /&amp;gt;&lt;br /&gt;
# Let’s consider an American traffic light example, one of the simplest FSM examples.&amp;lt;ref name=&amp;quot;ref_0bf6bbf3&amp;quot; /&amp;gt;&lt;br /&gt;
# From now on, when you encounter “boolean flag” variables such as isLoaded or isSuccess , I encourage you to stop and think about how your app state can be modeled as a finite state machine instead.&amp;lt;ref name=&amp;quot;ref_0bf6bbf3&amp;quot; /&amp;gt;&lt;br /&gt;
# In the second use case, a designer must choose between two implementations of a finite state machine .&amp;lt;ref name=&amp;quot;ref_c0059f6a&amp;quot;&amp;gt;[https://www.thefreedictionary.com/finite+state+machine finite state machine]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Cheng Hung Chen propose a model to permit invocation sequences of web services using a finite state machine .&amp;lt;ref name=&amp;quot;ref_c0059f6a&amp;quot; /&amp;gt;&lt;br /&gt;
# Representing a system as a finite state machine is very powerful because the model allows us to demonstrate the behaviour very clearly.&amp;lt;ref name=&amp;quot;ref_35c3f300&amp;quot;&amp;gt;[https://en.wikibooks.org/wiki/A-level_Computing/AQA/Paper_1/Theory_of_computation/Finite_state_machines Theory of Computation: Finite state machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Consider the example of the elevator: by modelling the system as a finite state machine, it is possible to show that the elevator is not able to move up and down without stopping.&amp;lt;ref name=&amp;quot;ref_35c3f300&amp;quot; /&amp;gt;&lt;br /&gt;
# I am stuck in state S2 and the FSM has not accepted.&amp;lt;ref name=&amp;quot;ref_35c3f300&amp;quot; /&amp;gt;&lt;br /&gt;
# In this section we are learning about deterministic finite automaton.&amp;lt;ref name=&amp;quot;ref_35c3f300&amp;quot; /&amp;gt;&lt;br /&gt;
# A practical example of a finite state machine is a set of buttons on a video game controller that are connected to a specific set of actions within the game.&amp;lt;ref name=&amp;quot;ref_3a6f2b0b&amp;quot;&amp;gt;[https://whatis.techtarget.com/definition/finite-state-machine What is a Finite State Machine?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# A finite state machine may be implemented through software or hardware to simplify a complex problem.&amp;lt;ref name=&amp;quot;ref_3a6f2b0b&amp;quot; /&amp;gt;&lt;br /&gt;
# Within an FSM, all states in consideration exist in a finite list and the abstract machine can only take on one of those states at a time.&amp;lt;ref name=&amp;quot;ref_3a6f2b0b&amp;quot; /&amp;gt;&lt;br /&gt;
# An FSM may be something very abstract, like a model for a business represented by an illustration, or it may be something concrete, like a vending machine or computer.&amp;lt;ref name=&amp;quot;ref_3a6f2b0b&amp;quot; /&amp;gt;&lt;br /&gt;
# then us e the FSM for test generation.&amp;lt;ref name=&amp;quot;ref_598efdd5&amp;quot;&amp;gt;[https://www.researchgate.net/publication/220854477_Generating_finite_state_machines_from_abstract_state_machines (PDF) Generating finite state machines from abstract state machines]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# The generated FSM and the original ASM are related in a natur al way.&amp;lt;ref name=&amp;quot;ref_598efdd5&amp;quot; /&amp;gt;&lt;br /&gt;
===소스===&lt;br /&gt;
 &amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pythagoras0</name></author>
	</entry>
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