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===소스===
 
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== 메타데이터 ==
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===위키데이터===
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* ID :  [https://www.wikidata.org/wiki/Q1045587 Q1045587]
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===Spacy 패턴 목록===
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* [{'LEMMA': 'supersample'}]

2020년 12월 28일 (월) 07:13 기준 최신판

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  1. System software 5.50 allows users of a PS4™Pro console connected to an HDTV (resolution of 1080p or less) to enable Supersampling Mode.[1]
  2. Comparison of a rendered scene without (left side) and with supersampling anti-aliasing applied (right).[2]
  3. When rendering an image, the image is rendered at the specified resolution multiplied by the supersample factor, then reduced for anti-aliasing purposes.[3]
  4. The supersampling buffer is also in high dynamic range, so if you are rendering an image of 4000x2000 with a supersampling factor of 4, it will use 384 megabytes of RAM for this buffer.[3]
  5. Instead of applying anti-aliasing techniques to certain parts of the image, supersampling renders the entire game at a higher resolution—say, 4K—then scales it back down to fit your screen.[4]
  6. With a powerful enough PC, you can even combine supersampling with a game’s built-in anti-aliasing options for a truly crystalline image.[4]
  7. Some modern games actually offer SSAA, or supersampling anti-aliasing, right in the options.[4]
  8. AMD’s supersampling feature is called Virtual Super Resolution (VSR), and it’s available on a number of graphics cards from 2015 and beyond.[4]
  9. Supersampling is a method of antialiasing that attempts to reduce jagged, pixelated edges (aliasing) in images.[5]
  10. Because supersampling is memory intensive, Lumberyard uses temporal antialiasing (TAA) to approximate supersampling.[5]
  11. While supersampling analyzes pixels spatially, TAA analyzes frames over time, even when the camera is static.[5]
  12. In addition to antialiasing, Lumberyard supports supersampling for very high quality rendering.[5]
  13. I might be misunderstanding the terms, but it appears to me that upsampling is part of supersampling.[6]
  14. However, instead of supersampling every pixel, we supersample edge pixels only.[7]
  15. Supersampling is a method of anti-aliasing, which attempts to smooth these edges, slightly blurring the boundary, making the final image more realistic.[8]
  16. Supersampling, on the other hand, measures the colour at several points within each pixel, and combines the results.[8]
  17. Omitting it would lead to rrd averaging the supersampled values onto the default 5 min rate.[9]
  18. Supersampling for Real-Time Ray Tracing.[10]
  19. On their own end, they use 64x supersampling with 4k resolution, essentially performing half a billion lighting calculations per frame.[11]
  20. Use supersampling when you notice artifacts in your final renderings.[12]
  21. For example, a thin bump map might produce scintillating, jagged bumps that supersampling can correct.[12]
  22. Supersampling and Antialiasing Supersampling is one of several antialiasing techniques.[12]
  23. Supersampling is an additional step that provides a "best guess" color for each rendered pixel.[12]

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Spacy 패턴 목록

  • [{'LEMMA': 'supersample'}]