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===소스===
 
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== 메타데이터 ==
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===위키데이터===
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* ID :  [https://www.wikidata.org/wiki/Q214728 Q214728]
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===Spacy 패턴 목록===
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* [{'LOWER': 'bézier'}, {'LEMMA': 'curve'}]
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* [{'LOWER': 'bezier'}, {'LEMMA': 'curve'}]

2021년 2월 21일 (일) 20:19 기준 최신판

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말뭉치

  1. A cubic Bezier curve is determined by four control points.[1]
  2. A Bezier curve generally follows the shape of the defining polygon.[1]
  3. The convex hull property for a Bezier curve ensures that the polynomial smoothly follows the control points.[1]
  4. No straight line intersects a Bezier curve more times than it intersects its control polygon.[1]
  5. but hey, the point is, in the process I stumbled on to Bezier curves.[2]
  6. But, fortunately, in the end I did and this led to learning a number of cool new stuff about Bezier curves which I am very excited to share with you.[2]
  7. Next, we’ll move on to Bezier curves.[2]
  8. Towards the end we will build our own little Bezier curve drawing engine in JavaScript and SVG.[2]
  9. Bezier curves are used in computer graphics to draw shapes, for CSS animation and in many other places.[3]
  10. A bezier curve is defined by control points.[3]
  11. The main value of Bezier curves for drawing – by moving the points the curve is changing in intuitively obvious way.[3]
  12. The set of such points forms the Bezier curve.[3]
  13. If you have ever used Photoshop you might have stumbled upon that tool called “Anchor” where you can put anchor points and draw some curves with them… Yep, these are Bézier curves.[4]
  14. Or if you have used vector-based graphic, SVG, these too use Bézier curves.[4]
  15. The quadratic Bézier curve is how we call the Bézier curve with 3 control points, since the degree of P(t) will be 2.[4]
  16. Let’s calculate the Bézier curve given 3 control points and explore some properties we might find![4]
  17. This work has grown from a small primer to a 100-plus print-page-equivalent reader on the subject of Bézier curves over the years, and a lot of coffee went into the making of it.[5]
  18. Anyway, that's mostly trivia, what you are more likely to care about is that these curves are handy: you can link up multiple Bézier curves so that the combination looks like a single curve.[5]
  19. If you've ever drawn Photoshop "paths" or worked with vector drawing programs like Flash, Illustrator or Inkscape, those curves you've been drawing are Bézier curves.[5]
  20. First commit for the bezierinfo site, based on the pre-Primer webpage that covered the basics of Bezier curves in HTML with Processing.js examples.[5]
  21. For example, a Bézier curve can be used to specify the velocity over time of an object such as an icon moving from A to B, rather than simply moving at a fixed number of pixels per step.[6]
  22. Quadratic Béziers in string art : The end points () and control point () define the quadratic Bézier curve ().[6]
  23. Any series of 4 distinct points can be converted to a cubic Bézier curve that goes through all 4 points in order.[6]
  24. Let B P 0 P 1 … P n {\displaystyle \mathbf {B} _{\mathbf {P} _{0}\mathbf {P} _{1}\ldots \mathbf {P} _{n}}} denote the Bézier curve determined by any selection of points P 0 , P 1 , ..., P n .[6]
  25. The Bézier curve always passes through the first and last control points and lies within the convex hull of the control points.[7]
  26. Undesirable properties of Bézier curves are their numerical instability for large numbers of control points, and the fact that moving a single control point changes the global shape of the curve.[7]
  27. The former is sometimes avoided by smoothly patching together low-order Bézier curves.[7]
  28. I was looking into Chart.js and noticed that they used bezier curves between their data points in their line graph.[8]
  29. Moreover, although higher degree Bézier curves require longer time to process, they do have higher flexibility for designing shapes.[9]
  30. Therefore, it would be very helpful to increase the degree of a Bézier curve without changing its shape.[9]
  31. Note that "without changing the curve's shape" is the key point; otherwise, just increasing the degree of a Bézier curve does not make any practical sense.[9]
  32. Increasing the degree of a Bézier curve without changing its shape is referred to as degree elevation .[9]
  33. Instead of linear interpolation, we can use something called Bézier curves.[10]
  34. If you've ever used design or drawing software, you've probably used Bézier curves without even knowing it.[10]
  35. These kinds of functions made up of Bézier curves are called splines.[10]
  36. Bézier curves come with these handles that let us control the shape of the graph between our key poses.[10]
  37. A quadratic Bézier curve is determined by three control points P 0 , P 1 , and P 2 .[11]
  38. A cubic Bézier curve is determined by four control points P 0 , P 1 , P 2 , and P 3 .[11]
  39. A Bézier curve of one degree can be reproduced by one of higher degree.[11]
  40. Calculus and Bézier curves Suppose B(t) to be a cubic Bézier curve.[11]
  41. The model used by Newell for the teapot (as many other types of parametric surface exist) is called a Bézier surface (or Bézier curve for curves).[12]
  42. In the case of a Bezier curve though, we will only need value of t going from 0 to 1.[12]
  43. This is in essence, how we will build and visualize Bézier curves.[12]
  44. Bézier curves is a good example to learn about this technique and get a sense of how it works.[12]
  45. After the projection, the resulting boundary forms a closed 3D contour which can be approximated by Bezier curves.[13]
  46. A Bezier curve with control points P 0 , … P n is considered.[14]
  47. 7 shows this process for a cubic Bezier curve: Fig. 7.[14]
  48. Process for a cubic Bezier curve using three and four control points.[14]
  49. It should be noted that the intermediate points that were constructed are in fact the control points for two new Bezier curves, both exactly coincident with the old one.[14]
  50. Bezier curves were developed by French engineer Pierre Bezier.[15]
  51. Many of these can be understood by examining the Bernstein blending functions used to define Bezier curves.[16]
  52. These animations illustrate how a parametric Bézier curve is constructed.[17]
  53. For a second-order (quadratic) Bézier curve, first we find two intermediate points that are t along the lines between the three control points.[17]
  54. Plotting this last point yields a quadratic Bézier curve.[17]
  55. Want to know more about Bézier curves?[17]
  56. A Bézier curve is an easier type of curve that is useful in a wide variety of places in game design.[18]
  57. It is possible to have Bézier curves of higher degrees by following a similar pattern but for the purpose of this article we’ll stop here at cubic.[18]
  58. So now that we know a bit about how to calculate points along Bézier curves let’s talk about some current issues we might face with them.[18]
  59. Turns out the reason for this is because by nature of a Bézier curve doesn’t produce points that are evenly distributed.[18]
  60. Since construction of curves and shapes from purely mathematical equations can be a daunting task, Bézier curves allow shape generation to be a rather simple task.[19]
  61. In a CAD system with multiple Bézier curves, this cuts down computation time significantly.[19]
  62. However, Bézier curves can be defined for any range of parameters.[19]
  63. The de Casteljau algorithm is a way to subdivide a Bézier curve into 2 separate curves.[19]
  64. But rarely are the solutions created as simple and elegant as the Bezier curve.[20]
  65. The history of Bezier curves, unlike the curves themselves, had a relatively-flatlined start in the 1912.[20]
  66. As Bezier had the freedom to publicly patent and publish his findings, our wonderful polynomial gets the slightly less-difficult-to-pronounce title: the Bezier curve.[20]
  67. As aforementioned, the Bezier curve has since contributed to a number of software applications.[20]
  68. In this article, we’ll discuss cubic Bézier curves, but you can also refer to “How to Draw Quadratic Bézier Curves on SVG Images” for a slightly simpler option.[21]
  69. You’ve possibly encountered cubic Bézier curves in desktop publishing and graphics packages.[21]
  70. However, while quadratic curves use one control point, cubic Bézier curves have two: one for each end of the line ( P1 and P2 ).[21]
  71. Cubic Bézier curves provide further possibilities.[21]
  72. It is very useful to understand the basic properties of Bezier curves for drawing and manipulating paths.[22]
  73. Bezier curves are defined by four points, two of which are the end points or nodes of the curve.[22]
  74. This enables the smooth joining of multiple Bezier curves to form a path.[22]
  75. Two or more Bezier curves can be joined to form a more complex path.[22]
  76. See if you can get the Bézier curve to cross over itself.[23]
  77. The Wikipedia article on Bézier curve contains some useful background information.[24]
  78. The term Bézier curve actually refers to a family of similar curves.[24]
  79. SkiaSharp supports three types of Bézier curves, called the cubic, the quadratic, and the conic.[24]
  80. The cubic is the type of Bézier curve that most developers think of when the subject of Bézier curves comes up.[24]
  81. A Bezier curve is a mathematically defined curve used in two-dimensional graphic applications.[25]
  82. The shape of a Bezier curve can be altered by moving the handles.[25]
  83. Today we are going to take a break from creative procedural generation and talk about a very useful graphics primitive, the Bézier curve, and learn how to render it from scratch.[26]
  84. In most graphics APIs this primitive is the cubic curve, also called the Bézier curve after the guy who discovered some neat ways to work with them.[26]
  85. It turns out this is pretty easy to do thanks to some other interesting properties of the Bézier curve.[26]
  86. It turns out that any Bézier curve can be split into two smaller sub-curves that are still proper Bézier curves and perfectly line up with the original curve.[26]
  87. Bézier curves are used to create smooth curved lines, which are common in vector graphics.[27]
  88. Since they are defined by control points, Bézier curves can be resized without losing their smooth appearance.[27]
  89. There are several types of Bézier curves, including linear, quadratic, and higher-order curves.[27]
  90. The shape of a Bézier curve is calculated using interpolation, a method of approximating the path of the line between each control point.[27]
  91. SVG supports bezier curves (and they render really fast).[28]
  92. I make available here my own Java source code for Bezier curves, and notes on Bezier curves from my UBC geometry course.[29]
  93. The program for building Bezier curves needs also two classes for dealing with real numbers and real points.[29]
  94. Im trying to implement a bezier curve and line segment intersection test.[30]
  95. Many sources state the above solution (unless Ive misunderstood them), my problem is I cant find the way to calculate the mathematical function that generates the bezier curve.[30]
  96. In this tutorial, you will find all you need to know about Bézier curves and information about how to calculate them yourself.[31]
  97. Instead of using pixels SVG uses mathematical shapes like rectangle, circle and curves - so-called Bézier curves - to describe the content.[31]
  98. Bézier curves are omnipresent; in computer graphics, computer-assisted design, CAD, typography, and so on.[31]
  99. Two persons are associated with the Bézier curve: Paul de Casteljau and - not suprisingly - Pierre Étienne Bézier.[31]
  100. These GT-Bézier curves meet the conditions required for parametric continuity ( , , , and ) as well as for geometric continuity ( , , and ).[32]
  101. Bézier curves and surfaces have been extensively used in CG and CAGD because of their valuable properties.[32]
  102. Bézier curves are parametric curves and are constructed by using Bernstein polynomials as basis functions.[32]
  103. To change the shape of the classical Bézier curves, their control points are essential to be adjusted because they have no shape parameters.[32]

소스

  1. 1.0 1.1 1.2 1.3 Computer Graphics Curves
  2. 2.0 2.1 2.2 2.3 Nerding Out With Bezier Curves
  3. 3.0 3.1 3.2 3.3 Bezier curve
  4. 4.0 4.1 4.2 4.3 Bézier Curve
  5. 5.0 5.1 5.2 5.3 A Primer on Bézier Curves
  6. 6.0 6.1 6.2 6.3 Bézier curve
  7. 7.0 7.1 7.2 Bézier Curve -- from Wolfram MathWorld
  8. Finding the Control Points of a Bezier Curve
  9. 9.0 9.1 9.2 9.3 Degree Elevation of a Bézier Curve
  10. 10.0 10.1 10.2 10.3 3. Bezier curves (video)
  11. 11.0 11.1 11.2 11.3 AMS :: Feature Column from the AMS
  12. 12.0 12.1 12.2 12.3 Bézier Curves and Surfaces: the Utah Teapot
  13. Quadratic Bézier Curve - an overview
  14. 14.0 14.1 14.2 14.3 Cubic Bézier Curve - an overview
  15. bezier() \ Language (API) \ Processing 3+
  16. Properties of Bezier Curves
  17. 17.0 17.1 17.2 17.3 Animated Bézier Curves
  18. 18.0 18.1 18.2 18.3 Bézier Curves
  19. 19.0 19.1 19.2 19.3 CAGD/Bézier Curves
  20. 20.0 20.1 20.2 20.3 An Ode to the Bezier Curve
  21. 21.0 21.1 21.2 21.3 How to Draw Cubic Bézier Curves on HTML5 SVGs
  22. 22.0 22.1 22.2 22.3 Bezier Curves
  23. Cubic Bézier Curves
  24. 24.0 24.1 24.2 24.3 Three Types of Bézier Curves - Xamarin
  25. 25.0 25.1 Definition from WhatIs.com
  26. 26.0 26.1 26.2 26.3 How Bezier Curves Work
  27. 27.0 27.1 27.2 27.3 Bézier Curve Definition
  28. Explain how to read/write bezier curves like I'm five
  29. 29.0 29.1 Bezier curves
  30. 30.0 30.1 How to find the mathematical function defining a bezier curve
  31. 31.0 31.1 31.2 31.3 bezier curves tutorial
  32. 32.0 32.1 32.2 32.3 A Novel Generalization of Trigonometric Bézier Curve and Surface with Shape Parameters and Its Applications

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  • [{'LOWER': 'bézier'}, {'LEMMA': 'curve'}]
  • [{'LOWER': 'bezier'}, {'LEMMA': 'curve'}]