컴퓨터 그래픽스

수학노트
Pythagoras0 (토론 | 기여)님의 2020년 12월 26일 (토) 05:21 판 (→‎메타데이터: 새 문단)
둘러보기로 가기 검색하러 가기

노트

위키데이터

말뭉치

  1. You will be familiar with computer graphics from games, films and images, and there is amazing software available to create images, but how does the software work?[1]
  2. Computer graphics relies on the human visual perception and cognition to convey computer-generated visual information.[2]
  3. Computer graphics involves complex and multi-disciplinary tasks.[2]
  4. For instance, for a long time, the film industry has used computer graphics mixed with real imagery.[2]
  5. In order to be successful in computer graphics, you must master several of these techniques.[2]
  6. During the last few decades computer graphics firmly established itself as a core discipline within computer science.[3]
  7. Research in computer graphics ranges from theoretical investigation of algorithm complexity to the design and implementation of systems for these algorithms.[4]
  8. We will study the foundations of computer graphics used to define shapes, materials and lighting and practice for use in mobile graphics enviroments.[5]
  9. This course starts with essential foundations and introduction to advanced topics for interactive computer graphics.[5]
  10. In the 1960s early computer graphics systems used vector graphics to construct images out of straight line segments, which were combined for display on specialized computer video monitors.[6]
  11. Computer graphics are found in almost every industry; individuals in all demographic, geographic, racial, political, and religious groups benefit from them.[7]
  12. Computer graphics are used because they add color, excitement, and visual stimulation to media.[7]
  13. Computer graphics is the art of using computer technology to create visual images from data.[7]
  14. 1994: the World Wide Web becomes available to the public and provides another channel for computer graphics use.[7]
  15. Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques.[8]
  16. Computers & Graphics provides a medium to communicate information concerning interactive CG and CG applications.[8]
  17. Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide.[9]
  18. From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics.[10]
  19. While today’s digital cameras match the performance (image quality) of film and computer graphics have achieved the goal of photorealism, printers still do not provide the same level of image quality.[11]
  20. We offer advanced education in fundamental topics such as computer graphics, computer vision, and visualization–a field known as visual computing today.[12]
  21. That's why many artists, designers, and architects have fallen in love with computer graphics.[13]
  22. Computer graphics means drawing pictures on a computer screen.[13]
  23. Whether you're an architect or a web designer, a fashion student or a scientist, computer graphics can make your work quicker, easier, and much more effective.[13]
  24. There's an alternative method of computer graphics that gets around the problems of raster graphics.[13]
  25. Computer graphics are used to simplify this process.[14]
  26. If you are here, it's probably because you want to learn computer graphics.[15]
  27. You want to learn computer graphics.[15]
  28. In the second lesson of this section, you can find a definition of computer graphics, and also learn about how it generally works.[15]
  29. In CG, the collection of these objects is called a scene (a scene also includes the concept of camera and lights but we will talk about this another time).[15]
  30. The field of computer graphics is a broad and diverse field that exists cross section between computer science and design.[16]
  31. Today, computer graphics is a central part of our lives, in movies, games, computer-aided design, virtual simulators, visualization and even imaging products and cameras.[17]
  32. This is a course on the foundations of computer graphics and covers concepts, not the intricacies of a particular software package.[17]
  33. Many leading computer graphics researchers have had visual impairments like color-blindness.[17]
  34. This method is simplified by using Computer graphics.[18]
  35. Computer Graphics involves technology to access.[18]
  36. In computer graphics, two or three-dimensional pictures can be created that are used for research.[18]
  37. Interactive computer graphics work using the concept of two-way communication between computer users.[18]
  38. Computer Graphics is used where a set of image needs to be manipulated or the creation of the image in the form of pixels and is drawn on the computer.[19]
  39. Computer Graphics can be used in digital photography, film,entertainment, electronic gadgets and all other core technologies which are required.[19]
  40. Computer Graphics can be used in UI design, rendering, geometric object, animation and many more.[19]
  41. There are several tools used for implementation of Computer Graphics.[19]
  42. For a broader overview, see Computer graphics .[20]
  43. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.[20]
  44. Computer graphics studies the manipulation of visual and geometric information using computational techniques.[20]
  45. There are several international conferences and journals where the most significant results in computer graphics are published.[20]
  46. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware.[21]
  47. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.[21]
  48. Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer.[21]
  49. As technology has improved, 3D computer graphics have become more common, but 2D computer graphics are still widely used.[21]

소스

메타데이터

위키데이터