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  1. A packet is the unit of data that is routed between an origin and a destination on the Internet or any other packet-switched network.[1]
  2. A packet-switching scheme is an efficient way to handle transmissions on a connection-less network such as the Internet.[1]
  3. In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network.[2]
  4. Different communications protocols use different conventions for distinguishing between the elements of a packet and for formatting the user data.[2]
  5. For example, in Point-to-Point Protocol, the packet is formatted in 8-bit bytes, and special characters are used to delimit the different elements.[2]
  6. Other protocols, like Ethernet, establish the start of the header and data elements by their location relative to the start of the packet.[2]
  7. Packet networks grew out of the computing world and used computing technology for their switching.[3]
  8. Packet networks rely on circuit networks for transmission, and packets provide a means of sharing the circuit bandwidth.[3]
  9. Most simply put, a packet is a block of information with some overhead information attached.[3]
  10. The overhead information is called a header, and its most important purpose is to distinguish one packet from another so that they can be delivered to the correct destination.[3]
  11. I received the packet of legal papers today.[4]
  12. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by application software.[5]
  13. Packet-based communication may be implemented with or without intermediate forwarding nodes (switches and routers).[5]
  14. In 1966, Davies proposed that a network should be built at the laboratory to serve the needs of NPL and prove the feasibility of packet switching.[5]
  15. Packet switching may be classified into connectionless packet switching, also known as datagram switching, and connection-oriented packet switching, also known as virtual circuit switching.[5]
  16. Packet removes these abstractions while maintaining the automation experience.[6]
  17. Currently, Packet serves nearly 1,000 companies, including leading communications service providers and SaaS companies.[6]
  18. Packet has seen especially high demand for bare-metal services in edge and enterprise deployments.[6]
  19. Customers can choose from among 11 curated platform designs, or work with Packet to build a totally custom environment.[6]
  20. From fiber to packets: how links between packet switches are derived from an optical fiber infrastructure.[7]
  21. In Figure 2.18 we assume the example of a packet network, such as an internet.[7]
  22. At places where packet switches are deployed, a digital crossconnect extracts a digital subcarrier, which is then connected to a port of the packet switch.[7]
  23. The packet switch then extracts packets from the digital bit stream.[7]
  24. A packet is a small amount of data sent over a network, such as a LAN or the Internet.[8]
  25. Similar to a real-life package, each packet includes a source and destination as well as the content (or data) being transferred.[8]
  26. While the exact structure of a packet varies between protocols, a typical packet includes two sections — a header and payload.[8]
  27. Information about the packet is stored in the header.[8]
  28. So you might think if you send, for example, a packet from South America to Europe, you go from North America, South America, Great Britain, Netherlands, to Germany.[9]
  29. What are other factors that affect the journey of the network packet, so speed, for example?[9]
  30. The number of bytes in the packet beyond the initial 4 bytes that make up the packet header.[10]
  31. Everything flowing through a network can be classified as part of data enclosed in a packet.[11]
  32. Each packet is then sent off separately through the best available route into the internet network sequentially, to ensure even distribution of network traffic data.[11]
  33. This refers to the actual data being transported by the packet.[11]
  34. Network packet loss occurs when a packet is unable to get to its destination, either because it was dropped or the packet gets lost in transit – resulting in low quality of experience (QoE).[11]
  35. , , and fields keep track of each fragment when an IP packet is split up into smaller packets.[12]
  36. The time to live is set when the IP packet is sent off, and the number is reduced by 1 each time the packet goes through a router.[12]
  37. When the time to live gets to 0, the packet is deleted.[12]
  38. Each router examines and sends each IP packet individually — this is called packet switching.[12]
  39. In addition to problems with software and hardware, packet loss can also be caused by a security breach.[13]
  40. One such attack that has become popular with cybercriminals in recent years is the packet drop attack.[13]
  41. If you suddenly notice high rates of packet loss across your network, it could be a cyber attack in progress.[13]
  42. Each packet has the internet address of where it came from and where it's going.[14]
  43. When your packets arrive, TCP does a full inventory and sends back acknowledgements of each packet received.[14]
  44. For each missing or incomplete packet, Spotify will resend them.[14]
  45. A packet, or network packet, is a formatted chunk of data sent over a network.[15]
  46. A hop occurs when a packet is passed from one network to the next network.[15]
  47. It is a field that is decreases by one each time a packet goes through, once it reaches 0 it has failed and the packet is discarded.[15]
  48. Forward error correction is when the receiver uses the error-correcting code which automatically corrects the errors At the transmitter, the calculation is performed before the packet is sent.[15]
  49. Each Windows package comes with the latest stable release of Npcap, which is required for live packet capture.[16]
  50. In late 1969, a team of UCLA graduate students under the leadership of professor Leonard Kleinrock sent the first packet-switched message between two computers.[17]
  51. All incoming packets of that protocol type will be passed to the packet socket before they are passed to the protocols implemented in the kernel.[18]
  52. In order to create a packet socket, a process must have the CAP_NET_RAW capability in the user namespace that governs its network namespace.[18]
  53. SOCK_RAW packets are passed to and from the device driver without any changes in the packet data.[18]
  54. When receiving a packet, the address is still parsed and passed in a standard sockaddr_ll address structure.[18]
  55. Also called packet boat, packet ship .[19]
  56. Packet Switching transmits data across digital networks by breaking it down into blocks or packets for more efficient transfer using various network devices.[20]
  57. This classic type of packet switching includes multiple packets, each individually routed.[20]
  58. Connection-Oriented Packet Switching.[20]
  59. In connection-oriented packet switching, also called virtual circuit switching or circuit switching, data packets are first assembled and then numbered.[20]
  60. If you have very infrequent packet loss, you may not notice much impact while you play, or you may notice a delay between a button press and when the associated action happens in the game.[21]
  61. If you are experiencing frequent or consistent packet loss, this can result in things like speed up lag, visual stuttering, or even disconnects.[21]
  62. Packet Slicing removes payload that may be irrelevant to network monitoring and security analysis.[22]
  63. Inc. (Nasdaq: EQIX), the global interconnection and data center company, today announced it has completed the acquisition of Packet, a leading bare metal automation platform.[23]
  64. "We started Packet to help make infrastructure a competitive advantage for the leading companies of the world.[23]
  65. "The Packet acquisition represents a bold move to accelerate our strategy for helping enterprises quickly and seamlessly deploy hybrid multicloud architectures on Platform Equinix.[23]
  66. Overview Packet loss is when a piece of data sent from one networked device to another fails to arrive, and can occur for a variety of reasons.[24]
  67. On PC To confirm if packet loss is occurring: Open a command prompt on a client PC, via the Start Menu search for "cmd".[24]
  68. This only tests for packet loss impacting ICMP or all traffic.[24]
  69. The packet loss section under Historical data will show us if there is loss in ICMP packets while MX trying to ping 8.8.8.8.[24]
  70. Packet loss priorities (PLPs) allow you to set the priority for dropping packets.[25]
  71. A packet for which the PLP bit is set has an increased probability of being dropped during congestion.[25]
  72. Packet pacing techniques should be considered carefully, as any changes made will impact all traffic on a host.[26]
  73. When sending from a faster host to a slower host, it is easy to overrun the receiver, leading to packet loss and TCP backing off.[26]
  74. You can execute the packet capture from the operational mode with minimal impact to the production system without committing the configurations.[27]
  75. You can request for only one packet capture at a time, and you need to stop each packet capture request before you give an another packet capture request.[27]
  76. In chassis cluster mode, you must request operational mode packet capture from the primary node.[27]
  77. The packet truncates if the capture size is more than the specified capture size.[27]
  78. The two modules are: packet_sshkey: adds a public SSH key from file or value to the Packet infrastructure.[28]
  79. packet_device: manages servers on Packet.[28]
  80. The Packet modules and inventory script connect to the Packet API using the packet-python package.[28]
  81. In order to check the state of devices created by Ansible on Packet, it’s a good idea to install one of the Packet CLI clients.[28]

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  • [{'LEMMA': 'packet'}]
  • [{'LOWER': 'network'}, {'LEMMA': 'packet'}]