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===소스===
 
===소스===
 
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==메타데이터==
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===위키데이터===
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* ID :  [https://www.wikidata.org/wiki/Q176452 Q176452]
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===Spacy 패턴 목록===
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* [{'LOWER': 'finite'}, {'OP': '*'}, {'LOWER': 'state'}, {'LEMMA': 'machine'}]
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* [{'LEMMA': 'FSM'}]
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* [{'LOWER': 'finite'}, {'OP': '*'}, {'LOWER': 'state'}, {'LEMMA': 'automaton'}]
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* [{'LOWER': 'finite'}, {'LEMMA': 'automaton'}]
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* [{'LEMMA': 'FA'}]
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* [{'LOWER': 'finite'}, {'LEMMA': 'automata'}]

2021년 2월 17일 (수) 00:56 기준 최신판

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위키데이터

말뭉치

  1. The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a transition.[1]
  2. Therefore FSM proves very cooperative in understanding sequential logic roles.[2]
  3. The definition of a finite state machine is, the term finite state machine (FSM) is also known as finite state automation.[2]
  4. FSM is a calculation model that can be executed with the help of hardware otherwise software.[2]
  5. This finite state machine diagram explains the various conditions of a turnstile.[2]
  6. Simply expressed, instead of focusing on decision making, there are two main questions to represent in an FSM diagram.[3]
  7. This is because FSM-defined workflows put the processes front and centre.[3]
  8. Say we use an FSM diagram to define the workflow of a sales proposal.[3]
  9. When designing workflows and automating document management with software, an appropriate FSM-based application that has been well thought out should provide real ease of use.[3]
  10. The FSM transitions to this state when startup has completed and the module is fully configured for FIPS mode of operation.[4]
  11. The FSM is operational but is not providing security services or performing cryptographic functions.[4]
  12. Cryptographic keys and security parameters are loaded, and the FSM is waiting for data or control inputs.[4]
  13. A finite state machine (FSM) 1 consists of a set of states \(s_i\) and a set of transitions between pairs of states \(s_i, s_j\).[5]
  14. mis(MachineName,InitialState) where InitialState is the initial state of the FSM named MachineName.[6]
  15. By including a MachineName in each tuple, we can use these relations to represent a number of different FSM's.[6]
  16. A FSM is said to accept a string if it executes in the following way: it starts in the initial state, and makes a transition to the next state along a path labeled by the symbol it is looking at.[6]
  17. At first, this looks like an easy job for a finite state machine.[7]
  18. It is similar to a finite state machine in that it has a paper strip which it reads.[7]
  19. This implementation is used to generate a graphical FSM using the integrated visualization and analysis tool.[8]
  20. An analyzer generates a finite state machine from the product of input models, for validation, visualization, and checking of safety properties by concrete state model-checking.[8]
  21. The tool allows for the FSM or EFSM model to be written as in Java, and provides a collection of algorithms for traversing the model and generating the test-cases.[8]
  22. A Finite State Machine is a model of computation based on a hypothetical machine made of one or more states.[9]
  23. A Finite State Machine is any device storing the state of something at a given time.[9]
  24. We could use a Stack-Based FSM.[9]
  25. Through this article, we saw what a Finite State Machine is.[9]
  26. 1000 0 Which string cannot be generated by the finite state machine below?[10]
  27. An example of a deterministic finite automaton that accepts only binary numbers that are multiples of 3.[11]
  28. The figure illustrates a deterministic finite automaton using a state diagram.[11]
  29. DFAs have been generalized to nondeterministic finite automata (NFA) which may have several arrows of the same label starting from a state.[11]
  30. DFAs are equivalent in computing power to nondeterministic finite automata (NFAs).[11]
  31. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.[12]
  32. This is because an FSM's memory is limited by the number of states it has.[12]
  33. The FSM uses only entry actions, i.e., output depends only on state.[12]
  34. The FSM also uses input actions, i.e., output depends on input and state.[12]
  35. A synchronous sequential circuit is also called as Finite State Machine (FSM), if it has finite number of states.[13]
  36. A Finite State Machine is said to be Mealy state machine, if outputs depend on both present inputs & present states.[13]
  37. A Finite State Machine is said to be Moore state machine, if outputs depend only on present states.[13]
  38. In mathematic terms, this diagram that describes the operation of our sequential circuit is a Finite State Machine.[14]
  39. That is in contrast with the Mealy Finite State Machine, where input affects the output.[14]
  40. Since we have built a More Finite State Machine, the output is dependent on only the current input states.[14]
  41. The finite state machine pattern works regardless of whether we use React, Vue or Angular.[15]
  42. Finite automata machine takes the string of symbol as input and changes its state accordingly.[16]
  43. FA has two states: accept state or reject state.[16]
  44. DFA DFA stands for Deterministic Finite Automata.[16]
  45. {q3} NDFA NDFA refer to the Non Deterministic Finite Automata.[16]
  46. When a finite-state machine is running, one or many states are active in each execution step.[17]
  47. A finite-state machine is not required to have accepting states; it might be designed to run indefinitely.[17]
  48. The set of all symbols presented in the FSM is called the alphabet.[17]
  49. A Finite State Machine is a model of computation, i.e. a conceptual tool to design systems.[18]
  50. The FSM class, after being initialized, needs the add_transitions() method to be called.[18]
  51. A simple traffic light system can be modeled with a Finite State Machine.[18]
  52. Earlier we modeled a Finite State Machine that accepted the string '10' for any amount of iterations.[18]
  53. A finite-state machine is a model used to represent and control execution flow.[19]
  54. A finite-state machine, or FSM for short, is a model of computation based on a hypothetical machine made of one or more states.[19]
  55. An FSM can be represented by a graph, where the nodes are the states and the edges are the transitions.[19]
  56. The implementation of a FSM begins with the states and transitions it will have.[19]
  57. Congratulations, you’ve just created a finite state machine.[20]
  58. This lets each FSM have its own instance of the state.[20]
  59. A finite state machine isn’t even Turing complete.[20]
  60. If we want to stick to the confines of an FSM, we have to double the number of states we have.[20]
  61. Finite State Machine processing allows moving some algorithms from the application processor to the STMicroelectronics sensor, enabling consistent reduction of power consumption.[21]
  62. A Finite State Machine is a mathematical abstraction used to design logic connections.[21]
  63. The results of the Finite State Machine can be read from the application processor at any time.[21]
  64. Finite state machines (FSM) can only model simple relations, aka transitions from one state to the other, and are mostly used to model business processes.[22]
  65. Combining multiple non-binary outcomes and majority voting is not possible with FSM engines.[22]
  66. The concept of FSM is easy to grasp by different types of users.[22]
  67. A direct result of that is that FSM lacks readability as rules become more complex, or when a particular corner case needs to be modeled as a state.[22]
  68. A deterministic finite state machine is a simple computation model, widely used as an introduction to automata theory in basic CS courses.[23]
  69. The FSM's run, written as <State> <letter> -> <state> , followed by the final state.[23]
  70. A finite state machine (FSM) is a modeling technique for sequential circuits.[24]
  71. An FSM where the output depends only on the present state is said to be of Moore type.[24]
  72. When the FSM output depends on both the input and the present state, it is called a Mealy type machine.[24]
  73. Transitions in a synchronous FSM can be of various types.[24]
  74. Hence, the optimal synthesis of such systems requires a reconfigurable FSM.[25]
  75. The objective of this paper is to create a framework for a reconfigurable FSM with input multiplexing and state-based input selection (Reconfigurable FSMIM-S) architecture.[25]
  76. The mathematical model for designing a controller for applications such as microprocessor control units, circuit testing, and digital signal processing (DSP) is a finite state machine (FSM).[25]
  77. The mode of operation for such FSM is controlled by a counter, timer, or any user-defined control signals based on the application requirements.[25]
  78. -|- Note that could also have created and added the transitions directly by: sage: fsm .[26]
  79. sage: fsm Finite state machine with 2 states We can also obtain the underlying directed graph by sage: fsm .[26]
  80. ) Looped multi-digraph on 2 vertices To visualize a finite state machine, we can use latex() and run the result through LaTeX, see the section on LaTeX output below.[26]
  81. We can visualize a finite state machine by converting it to LaTeX by using the usual function latex() .[26]
  82. This project is inspired by django-fsm.[27]
  83. In computer science terms, there is a computational model called finite automata, or “finite state machines” (FSM), that can express the same type of information.[28]
  84. A finite state machine can be represented as a mapping from a state to its “transitions”, where each transition is an action and the nextState that follows that action.[28]
  85. Let’s consider an American traffic light example, one of the simplest FSM examples.[28]
  86. From now on, when you encounter “boolean flag” variables such as isLoaded or isSuccess , I encourage you to stop and think about how your app state can be modeled as a finite state machine instead.[28]
  87. In the second use case, a designer must choose between two implementations of a finite state machine .[29]
  88. Cheng Hung Chen propose a model to permit invocation sequences of web services using a finite state machine .[29]
  89. Representing a system as a finite state machine is very powerful because the model allows us to demonstrate the behaviour very clearly.[30]
  90. Consider the example of the elevator: by modelling the system as a finite state machine, it is possible to show that the elevator is not able to move up and down without stopping.[30]
  91. I am stuck in state S2 and the FSM has not accepted.[30]
  92. In this section we are learning about deterministic finite automaton.[30]
  93. A practical example of a finite state machine is a set of buttons on a video game controller that are connected to a specific set of actions within the game.[31]
  94. A finite state machine may be implemented through software or hardware to simplify a complex problem.[31]
  95. Within an FSM, all states in consideration exist in a finite list and the abstract machine can only take on one of those states at a time.[31]
  96. An FSM may be something very abstract, like a model for a business represented by an illustration, or it may be something concrete, like a vending machine or computer.[31]
  97. then us e the FSM for test generation.[32]
  98. The generated FSM and the original ASM are related in a natur al way.[32]

소스

  1. What is a state machine?
  2. 2.0 2.1 2.2 2.3 Finite State Machine (FSM) : Types, Properties, Design and Applications
  3. 3.0 3.1 3.2 3.3 Finite-state machines: Better than flowcharts
  4. 4.0 4.1 4.2 Finite State Machine
  5. Finite State Machines
  6. 6.0 6.1 6.2 Finite State Machines
  7. 7.0 7.1 Understanding State Machines
  8. 8.0 8.1 8.2 Finite-State Machine - an overview
  9. 9.0 9.1 9.2 9.3 What is a Finite State Machine?
  10. Finite State Machines
  11. 11.0 11.1 11.2 11.3 Deterministic finite automaton
  12. 12.0 12.1 12.2 12.3 Finite-state machine
  13. 13.0 13.1 13.2 Finite State Machines
  14. 14.0 14.1 14.2 Finite State Machines
  15. The Rise Of The State Machines — Smashing Magazine
  16. 16.0 16.1 16.2 16.3 Finite state machine
  17. 17.0 17.1 17.2 An Example-Based Introduction to Finite-State Machines
  18. 18.0 18.1 18.2 18.3 Theory of Computation: Finite State Machines
  19. 19.0 19.1 19.2 19.3 Finite-State Machines: Theory and Implementation
  20. 20.0 20.1 20.2 20.3 State · Design Patterns Revisited · Game Programming Patterns
  21. 21.0 21.1 21.2 STMicroelectronics/STMems_Finite_State_Machine
  22. 22.0 22.1 22.2 22.3 A guide to rules engines for IoT: Finite State Machines
  23. 23.0 23.1 Code Golf: Finite-state machine!
  24. 24.0 24.1 24.2 24.3 Finite State Machines in Hardware
  25. 25.0 25.1 25.2 25.3 FPGA Implementation of Reconfigurable Finite State Machine with Input Multiplexing Architecture Using Hungarian Method
  26. 26.0 26.1 26.2 26.3 Finite State Machines, Automata, Transducers — Sage 9.2 Reference Manual: Combinatorics
  27. finite-state-machine
  28. 28.0 28.1 28.2 28.3 Robust React User Interfaces with Finite State Machines
  29. 29.0 29.1 finite state machine
  30. 30.0 30.1 30.2 30.3 Theory of Computation: Finite state machines
  31. 31.0 31.1 31.2 31.3 What is a Finite State Machine?
  32. 32.0 32.1 (PDF) Generating finite state machines from abstract state machines

메타데이터

위키데이터

Spacy 패턴 목록

  • [{'LOWER': 'finite'}, {'OP': '*'}, {'LOWER': 'state'}, {'LEMMA': 'machine'}]
  • [{'LEMMA': 'FSM'}]
  • [{'LOWER': 'finite'}, {'OP': '*'}, {'LOWER': 'state'}, {'LEMMA': 'automaton'}]
  • [{'LOWER': 'finite'}, {'LEMMA': 'automaton'}]
  • [{'LEMMA': 'FA'}]
  • [{'LOWER': 'finite'}, {'LEMMA': 'automata'}]