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===위키데이터===
 
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* ID :  [https://www.wikidata.org/wiki/Q939007 Q939007]
 
* ID :  [https://www.wikidata.org/wiki/Q939007 Q939007]
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===Spacy 패턴 목록===
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* [{'LOWER': 'physical'}, {'LEMMA': 'computing'}]

2021년 2월 17일 (수) 00:51 기준 최신판

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말뭉치

  1. Physical Computing is an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically.[1]
  2. While the hardware skills used in physical computing are similar to those used in robotics, the concepts are a bit different.[1]
  3. Physical computing applications tend to depend more on people for input, and amplify that input into another form, like an animation, a sound, or motion.[1]
  4. On the one hand, the programming concepts in ActionScript are similar to the ones you’ll need in physical computing.[1]
  5. In a broader sense, physical computing is a creative framework for understanding human beings' relationship to the digital world.[2]
  6. Exergaming can be considered a form of physical computing.[2]
  7. Haptic interfaces are also an example of physical computing, though in this case the computer is generating the physical stimulus as opposed to sensing it.[2]
  8. Prototyping plays an important role in Physical Computing.[2]
  9. Robots take the concept of the physical computing stack a little bit further.[3]
  10. The physical computing stack certainly includes robots.[3]
  11. My steampunk eyeball incorporates elements of the physical computing stack “mechanism” layer.[3]
  12. Industrial controls, another physical computing stack, incorporate a heavy “mechanism” layer component.[3]
  13. Physical computing is about computers interacting with more of the physical world, and using more of our physical bodies to interact with computers.[4]
  14. In this appendix I shall explain two key ideas in physical computing, switches and transducers, and then show several interfaces for switching and transducing with Scratch.[4]
  15. Although the physical computing movement per se began recently, it is closely related to cybernetic ideas dating back to the early- and mid-20th century.[4]
  16. The blog posts of this section relate to the module Physical Computing in the course in the course MCT4000 Introduction to Music, Communication and Technology.[5]
  17. For the MCT 4000 mini-hackathon in the physical computing module we tried to send sound at the speed of light.[5]
  18. The first day of Physical Computing started and ended with a bit of confusion in the Portal, but that is par for the course.[5]
  19. The Final day of the physical computing was based on creating a custom made instrument based on the knowledge and experience gained from the past three days.[5]
  20. This course serves as an in-depth, hands-on exploration of the field of sensor networks and physical computing.[6]
  21. This module will introduce you to the core techniques used in physical computing.[7]

소스

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Spacy 패턴 목록

  • [{'LOWER': 'physical'}, {'LEMMA': 'computing'}]