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위키데이터
- ID : Q939007
말뭉치
- Physical Computing is an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically.[1]
- While the hardware skills used in physical computing are similar to those used in robotics, the concepts are a bit different.[1]
- Physical computing applications tend to depend more on people for input, and amplify that input into another form, like an animation, a sound, or motion.[1]
- On the one hand, the programming concepts in ActionScript are similar to the ones you’ll need in physical computing.[1]
- In a broader sense, physical computing is a creative framework for understanding human beings' relationship to the digital world.[2]
- Exergaming can be considered a form of physical computing.[2]
- Haptic interfaces are also an example of physical computing, though in this case the computer is generating the physical stimulus as opposed to sensing it.[2]
- Prototyping plays an important role in Physical Computing.[2]
- Robots take the concept of the physical computing stack a little bit further.[3]
- The physical computing stack certainly includes robots.[3]
- My steampunk eyeball incorporates elements of the physical computing stack “mechanism” layer.[3]
- Industrial controls, another physical computing stack, incorporate a heavy “mechanism” layer component.[3]
- Physical computing is about computers interacting with more of the physical world, and using more of our physical bodies to interact with computers.[4]
- In this appendix I shall explain two key ideas in physical computing, switches and transducers, and then show several interfaces for switching and transducing with Scratch.[4]
- Although the physical computing movement per se began recently, it is closely related to cybernetic ideas dating back to the early- and mid-20th century.[4]
- The blog posts of this section relate to the module Physical Computing in the course in the course MCT4000 Introduction to Music, Communication and Technology.[5]
- For the MCT 4000 mini-hackathon in the physical computing module we tried to send sound at the speed of light.[5]
- The first day of Physical Computing started and ended with a bit of confusion in the Portal, but that is par for the course.[5]
- The Final day of the physical computing was based on creating a custom made instrument based on the knowledge and experience gained from the past three days.[5]
- This course serves as an in-depth, hands-on exploration of the field of sensor networks and physical computing.[6]
- This module will introduce you to the core techniques used in physical computing.[7]
소스
- ↑ 1.0 1.1 1.2 1.3 What Is Physical Computing? – hello.
- ↑ 2.0 2.1 2.2 2.3 Physical computing
- ↑ 3.0 3.1 3.2 3.3 Off-The-Shelf Hacker: Explaining the Futuristic World of a Physical Computing Stack – The New Stack
- ↑ 4.0 4.1 4.2 Physical Computing – Technomancy 101
- ↑ 5.0 5.1 5.2 5.3 Physical Computing
- ↑ Sensor Networks and Physical Computing
- ↑ Physical computing and the internet of things
메타데이터
위키데이터
- ID : Q939007
Spacy 패턴 목록
- [{'LOWER': 'physical'}, {'LEMMA': 'computing'}]