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  1. The concept of virtual reality is built on the natural combination of two words: the virtual and the real.[1]
  2. To understand virtual reality, let's draw a parallel with real-world observations.[1]
  3. One can now find VR headsets to explore even more.[1]
  4. The VR headset that players wear on their eyes gives the illusion of being on a tennis court.[1]
  5. See some real examples of Virtual Reality shopping apps; or for a look ahead, check out the 5 top Virtual Reality and Augmented Reality technology trends for 2019.[2]
  6. Virtual Reality (VR) is the use of computer technology to create a simulated environment.[2]
  7. Unlike traditional user interfaces, VR places the user inside an experience.[2]
  8. In Virtual Reality, the computer uses similar sensors and math.[2]
  9. From Oculus Rift to Google Daydream, VR is getting plenty of hype.[3]
  10. But do the masses want VR?[3]
  11. The current age of virtual reality began in 2010, when American teenager Palmer Luckey created the first prototype of a VR headset that would evolve into the Oculus Rift.[3]
  12. helped kick off the current wave of VR excitement.[3]
  13. Virtual Reality is a fascinating way to travel using nothing more than the power of technology.[4]
  14. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there, or play a game like you're really in it.[4]
  15. Oculus is focusing its efforts on a standalone VR headset, the Quest 2, but providing the option to use it as tethered to a PC with a cable.[4]
  16. Modern VR headsets now fit under one of two categories: tethered or standalone.[4]
  17. Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.[5]
  18. Applications of virtual reality include entertainment (e.g. video games ) and education (e.g. medical or military training).[5]
  19. Other distinct types of VR-style technology include augmented reality and mixed reality , sometimes referred to as extended reality or XR.[5]
  20. The immersive VR changes your view, when you move your head.[5]
  21. Virtual Reality (VR) is a computer-generated environment with scenes and objects that appear to be real, making the user feel they are immersed in their surroundings.[6]
  22. This environment is perceived through a device known as a Virtual Reality headset or helmet.[6]
  23. Despite being a technology that originated decades ago, many people are still unfamiliar with the concept of Virtual Reality.[6]
  24. The main difference between the two is that VR builds the world in which we immerse ourselves through a specific headset.[6]
  25. The term virtual reality was coined in 1987 by Jaron Lanier, whose research and engineering contributed a number of products to the nascent VR industry.[7]
  26. Virtual reality (VR) , the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment .[7]
  27. In a typical VR format, a user wearing a helmet with a stereoscopic screen views animated images of a simulated environment.[7]
  28. Numerous precedents for the suspension of disbelief in an artificial world in artistic and entertainment media preceded virtual reality.[7]
  29. The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community.[8]
  30. To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR.[8]
  31. Connect your PlayStation®VR to your PS5 console to enjoy supported PS VR games.[9]
  32. For the best PS VR experience on PS5 we recommend using a DUALSHOCK®4 wireless controller.[9]
  33. Selected games may require PlayStation®Move motion controllers or be compatible with the PlayStation®VR aim controller.[9]
  34. When actual VR took root in our minds as an all-encompassing simulacrum is a little fuzzier.[10]
  35. Mobile headsets like the Google Daydream View or Gear VR can only track your head along the three rotational axes.[10]
  36. The phenomenon that occurs when VR is good enough to trick your senses into believing that you are really experiencing the thing you're virtually experiencing, and your body responds in kind.[10]
  37. Have you ever stood on a ledge or a high building in VR and refused to step off, even though your rational brain knew you'd just find more carpet?[10]
  38. Here's everything you need to know about what VR is and how it will affect your life in the near future.[11]
  39. As users become more familiar with the experience of immersive video, even if only through 360-degree video, they will likely seek even more immersive content like virtual reality.[12]
  40. As VR continues to advance, it will become a more independent and fully-contained technology.[12]
  41. As with other new technologies, VR could be an engine for economic development and policy concern.[12]
  42. In the U.S. Congress, a bipartisan Congressional Caucus on Virtual, Augmented, and Mixed Reality Technologies will work to educate members of Congress and encourage VR's development through policy.[12]
  43. The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’.[13]
  44. So the term ‘virtual reality’ basically means ‘near-reality’.[13]
  45. Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person.[13]
  46. Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology.[13]
  47. Before diving into the details of how VR in education will help improve the learning process, it’s important to understand why we need to improve the quality of education in the first place.[14]
  48. Virtual reality can be used to enhance student learning and engagement.[14]
  49. Thanks to the feeling of presence VR provides, students can learn about a subject by living it.[14]
  50. Rather than reading about Rome, VR headsets let students be transported to Rome.[14]
  51. Put on VR headsets in VR to escape your manager and go deeper into nested virtual realities.[15]
  52. Escape behind the scenes of Activitude by putting on VR headsets to jump between realities, or vacuum up the world around you with your Activitude Brand Poly Cleanup Tool![15]
  53. So much is happening so fast that the differences between VR, AR, and MR can seem a little puzzling at first.[16]
  54. We’ve been trying to capture “Virtual Reality” for much longer than just the past five to ten years.[16]
  55. Virtual Reality can be used as an umbrella term to describe other technologies similar to, but different from, an actual Virtual Reality experience.[16]
  56. VR is the most widely known of these technologies.[16]
  57. The term virtual reality mark-up language (VRML) was coined, and the group resolved to begin specification work after the conference.[17]
  58. VR gaming is the term used to describe a new generation of computer games with virtual reality (VR) technology that gives players a truly immersive, first-person perspective of game action.[18]
  59. Participants both experience and influence the game environment through a variety of VR gaming devices and accessories, including VR headsets, sensor-equipped gloves, hand controllers, and more.[18]
  60. Other VR games challenge players – either alone or with others – to solve problems, move objects, or explore new places.[18]
  61. Popular VR headsets for PCs and laptops in late 2018 include Oculus Rift, HTC Vive, and our own Lenovo VR headset, Lenovo Explorer.[18]
  62. With a simple piece of cardboard, we can now turn our smartphones into virtual reality headsets.[19]
  63. Google has shipped millions of Google Cardboard viewers to help bring the VR experience to everyone.[19]
  64. Frontiers in Virtual Reality is a high visibility journal publishing rigorously peer-reviewed research across the entire breadth of Extended Reality.[20]
  65. Many of our Virtual Reality PCs do more than let you play the latest games.[21]
  66. Boasting powerful processing and lightning-fast graphics cards, our systems deliver breathtaking images and a virtual reality that's richly detailed incredibly lifelike.[21]
  67. The Worldwide Augmented and Virtual Reality Spending Guide examines the augmented reality and virtual reality (AR/VR) opportunity from a use case, technology, industry, and geography perspective.[22]
  68. To make Expeditions VR tours available to everyone, we're migrating the majority of them to Google Arts & Culture's free site and application.[23]
  69. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream.[24]
  70. Immersive MR environments blend physical and virtual reality to create a new reality.[24]
  71. Providing Head Mounted Displays, Head Trackers, Motion Trackers, Data Gloves, 3D Controllers, Haptic Devices, Stereoscopic 3D Displays, VR Domes and VR Software.[25]
  72. The primary goal is to provide our customers with integrated solutions that deal with Virtual Reality applications.[25]
  73. Call us today for your Virtual Reality needs![25]
  74. Today the Virtual reality (VR) technology is applied to advance fields of medicine, engineering, education, design, training, and entertainment.[26]
  75. VR is a computer interfaces which tries to mimic real world beyond the flat monitor to give an immersive 3D (Three Dimension) visual experiences.[26]
  76. VR, for example, is terrific for gaming and watching video.[26]
  77. From the entertainment and gaming industry to industrial and medical fields, Augmented Reality (AR) and Virtual Reality (VR) are expanding the possibilities for visual immersion.[27]
  78. VR, on the other hand, allows people to experience an emulated, virtual world, as well as see virtual life-sized 3D images within it and to interact with them.[27]
  79. VR completely shuts out reality.[27]
  80. ST provides range of products suitable for different AR/VR device designs.[27]

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Spacy 패턴 목록

  • [{'LOWER': 'virtual'}, {'LEMMA': 'reality'}]
  • [{'LEMMA': 'vr'}]
  • [{'LEMMA': 'V.R.'}]