2차원 컴퓨터 그래픽스

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  1. For example, if a graphic or image is 2-D, it can only be viewed properly from a straight on viewpoint.[1]
  2. 2-D computer graphics is often used in applications that were first developed around traditional printing and drawing technologies.[1]
  3. Typography, cartography, technical drawing, and advertising are examples of applications and technologies that originally used 2-D computer graphics.[1]
  4. With desktop publishing, engineering, and business, a 2-D computer graphic can be much smaller than the corresponding digital image, often by a factor of 1/1000 or more.[1]
  5. Java 2D extends some of the AWT2 packages of Java by additional classes and also introduces new packages within AWT.[2]
  6. Although AWT is seldom used anymore, the introductory examples for Java 2D in this topic are based on AWT.[2]
  7. In order to use the facilities of Java 2D for the corresponding AWT component, it is necessary to cast this Graphics object into a Graphics2D object.[2]
  8. The class Graphics2D within Java 2D extends the class Graphics.[2]
  9. Drawing programs and 2D CAD programs allow objects to be drawn on an X-Y scale as if they were drawn on paper.[3]
  10. Although 3D images can be drawn in 2D programs, their views are static.[3]
  11. 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.[4]
  12. 2D computer graphics started in the 1950s, based on vector graphics devices.[4]
  13. The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc..[4]
  14. Many graphical user interfaces (GUIs), including Mac OS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts.[4]
  15. The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc.[5]
  16. Many graphical user interfaces (GUIs), including macOS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts.[5]
  17. 2D computer graphics are graphical images created with the aid of digital computers, in which two-dimensional visual techniques are employed.[6]
  18. In 2D computer graphics, the computer screen may be considered as a canvas on which an image is drawn or composed.[6]
  19. Another common software implementation of 2D graphics takes the form of paint and drawing programs.[6]
  20. The chapter begins with four sections that examine 2D graphics in a general way, without tying it to a particular programming language or graphics API.[7]
  21. In the next three sections, we will take quick looks at 2D graphics in three particular languages: Java with Graphics2D, JavaScript with HTML <canvas> graphics, and SVG.[7]
  22. Figure 1: a 2D Cartesian coordinative systems defined by its two axis (x and y) and the origin.[8]
  23. 2D and 3D Graphics are quite different from one another, in both their creation and their end result.[9]
  24. Research has also shown that 3D experiences make people people feel more emotional than 2D graphics.[9]
  25. While both 2D and 3D graphics can connect with people on some level, richly-detailed 3D graphics are more effective at communicating complex information and inspiring genuine feelings.[9]
  26. Although the term often refers to three-dimensional (3D) computer graphics, it also encompasses two-dimensional (2D) graphics and image processing.[10]
  27. computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.[10]
  28. The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, and so on.[10]
  29. 3D modeling is the process of preparing geometric data for 3D computer graphics, and is akin to sculpting or photography, whereas the art of 2D graphics is analogous to painting.[10]
  30. Hence, translation of points on the 2D plane is realized by tuple addition.[11]
  31. In our presentation you will find basic introduction of 2D transformation.[12]
  32. In this paper we present a case study of the use of PostScript and PHIGS to teach 2D and 3D computer graphics to computer science students.[13]

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Spacy 패턴 목록

  • [{'LOWER': '2d'}, {'LOWER': 'computer'}, {'LEMMA': 'graphic'}]
  • [{'LEMMA': '2D'}]
  • [{'LOWER': '2d'}, {'LEMMA': 'graphic'}]
  • [{'LEMMA': '2-d'}]