Greedy triangulation
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위키데이터
- ID : Q28811699
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- We present a new method for testing compatibility of candidate edges in the greedy triangulation, and new results on the rank of edges in various triangulations.[1]
- Based on these results, we present fast greedy triangulation algorithms with expected case running time of O(n log n) for uniform distributions over convex regions.[1]
- We prove that the greedy triangulation heuristic for minimum weight triangulation of convex polygons yields solutions within a constant factor from the optimum.[2]
- bound on the approximation factor of the Delaunay triangulation heuristic for minimum weight triangulation of convexn-vertex polygons.[2]
- Finally, we observe that the greedy triangulation for convex polygons having so-called semicircular property can be constructed in timeO(n logn).[2]
- Since we use more knowledge about the structure of a random point set and its greedy triangulation, our algorithm needs only elementary data structures and simple bucketing techniques.[3]
- Rather than solve one problem, this is based on propose to Delaunay Triangulation as an alternative for different application on the area.[4]
- GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections.[5]
- First, the feature information is comprehensively described using FPFH feature description and the local correlation of the feature information is established using greedy projection triangulation.[6]
- We also prove properties about the expected lengths of edges in greedy and Delaunay triangulations of uniformly distributed points.[7]
- 1) times the length of a minimum weight triangulation of the polygon (under the assumption that no three vertices lie on the same line).[8]
- Finally, a simple linear-time algorithm is presented and analyzed for computing greedy triangulations of polygons with the so called semi-circle property.[8]
- A common approach for finding good decompositions is iteratively executing a greedy triangulation algorithm (e.g. minfill) with randomized tie-breaking.[9]
- Don't consider points for triangulation if their normal deviates more than this value from the query point's normal.[10]
- By selecting MethodMethodMethodMethodMethodmethod ='greedy'"greedy""greedy""greedy""greedy""greedy", a so called greedy triangulation algorithm is invoked.[11]
- The greedy triangulation algorithm starts by initializing a surface with one triangle constructed from three SNC-eligible, neighboring points.[11]
- neigh_orient_tol <alpha> reports the surface curvature parameter 'alpha' "alpha" "alpha" "alpha" "alpha" "alpha" in degrees that was used for the triangulation.[11]
- implicit'"implicit""implicit""implicit""implicit""implicit" an implicit triangulation algorithm based on a Poisson solver (see the paper in References) is invoked.[11]
- Computing the triangulation of a polygon is a fundamental algorithm in computational geometry.[12]
- The triangulation does not introduce any additional vertices and decomposes the polygon into n-2 triangles.[12]
- This measure can also be calculated based on two other dimensions of the network: the Minimum Spanning Tree (MST) and the Greedy Triangulation (GT).[13]
- The Greedy Triangulation (GT) adds missing links between all nodes so as to make it complete (maximal) without breaking its planarity (C).[13]
- Triangulation is performed locally, by projecting the local neighborhood of a point along the point’s normal, and connecting unconnected points.[14]
소스
- ↑ 1.0 1.1 Fast greedy triangulation algorithms ☆
- ↑ 2.0 2.1 2.2 On approximation behavior of the greedy triangulation for convex polygons
- ↑ A Simple Linear Time Greedy Triangulation Algorithm for Uniformly Distributed Points
- ↑ (PDF) Fast Greedy Triangulation Algorithms.
- ↑ filters.greedyprojection — pdal.io
- ↑ 3-D Point Cloud Registration Algorithm Based on Greedy Projection Triangulation
- ↑ Fast Greedy Triangulation Algorithms
- ↑ 8.0 8.1 New results about the approximation behavior of the greedy triangulation
- ↑ Stopping Rules for Randomized Greedy Triangulation Schemes
- ↑ Point Cloud Library (PCL): pcl::GreedyProjectionTriangulation< PointInT > Class Template Reference
- ↑ 11.0 11.1 11.2 11.3 3d [HALCON Operator Reference / Version 13.0.4]
- ↑ 12.0 12.1 Fast Polygon Triangulation Based on Seidel's Algorithm
- ↑ 13.0 13.1 Cost in a Graph
- ↑ Fast triangulation of unordered point clouds — Point Cloud Library 0.0 documentation
메타데이터
위키데이터
- ID : Q28811699
Spacy 패턴 목록
- [{'LOWER': 'greedy'}, {'LEMMA': 'triangulation'}]