OpenGL

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  1. Download and run the executable (nvidiaopenglrdp.exe) from the DesignWorks website as Administrator on the remote Windows PC where your OpenGL application will run.[1]
  2. OpenGL exposes all the features of the latest graphics hardware.[2]
  3. Before starting our journey we should first define what OpenGL actually is.[3]
  4. OpenGL is mainly considered an API (an Application Programming Interface ) that provides us with a large set of functions that we can use to manipulate graphics and images.[3]
  5. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform.[3]
  6. The people developing the actual OpenGL libraries are usually the graphics card manufacturers.[3]
  7. Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world.[4]
  8. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs.[4]
  9. The OpenGL specification describes an abstract API for drawing 2D and 3D graphics.[5]
  10. The specification says nothing on the subject of obtaining, and managing an OpenGL context, leaving this as a detail of the underlying windowing system.[5]
  11. OpenGL is an evolving API.[5]
  12. New versions of the OpenGL specifications are regularly released by the Khronos Group, each of which extends the API to support various new features.[5]
  13. Android includes support for high performance 2D and 3D graphics with the Open Graphics Library (OpenGL®), specifically, the OpenGL ES API.[6]
  14. OpenGL is a cross-platform graphics API that specifies a standard software interface for 3D graphics processing hardware.[6]
  15. OpenGL ES is a flavor of the OpenGL specification intended for embedded devices.[6]
  16. Support of the OpenGL ES 3.0 API on a device requires an implementation of this graphics pipeline provided by the device manufacturer.[6]
  17. <GL/glcorearb.h> - OpenGL core profile and ARB extension interfaces, as described in appendix G.2 of the OpenGL 4.3 Specification.[7]
  18. - OpenGL core profile and ARB extension interfaces, as described in appendix G.2 of the OpenGL 4.3 Specification.[7]
  19. The OpenGL headers all depend on the shared <KHR/khrplatform.h> header from the EGL Registry .[7]
  20. As a software interface for graphics hardware, OpenGL renders multidimensional objects into a framebuffer.[8]
  21. This architecture makes it easy to port OpenGL programs from one system to another.[8]
  22. It's officially supported by Intel and is their default OpenGL driver for Linux.[9]
  23. It's officially supported by Intel and is their next-generation Linux OpenGL driver.[9]
  24. It uses OpenGL or OpenGL ES on the host to accelerate rendering.[9]
  25. This can be used to get full desktop OpenGL support on devices that only support Vulkan.[9]
  26. OpenGL is a standard API for rendering 3D graphics.[10]
  27. OpenGL only deals with 3D rendering and provides little or no support for GUI programming issues.[10]
  28. The Qt OpenGL module makes it easy to use OpenGL in Qt applications.[10]
  29. The Qt OpenGL module is implemented as a platform-independent Qt/C++ wrapper around the platform-dependent GLX (version 1.3 or later), WGL, or AGL C APIs.[10]
  30. Welcome to the OpenGL Programming book.[11]
  31. OpenGL is an API used for drawing 3D graphics.[11]
  32. OpenGL is not a programming language; an OpenGL application is typically written in C or C++.[11]
  33. What OpenGL does allow you to do is draw attractive, realistic 3D graphics with minimal effort.[11]
  34. The easiest way to use the OpenGL® ES API in a Tizen application is to rely on the Elm_GLView component.[12]
  35. The Elm_GLView component is one of the Elementary UI components, which creates an OpenGL® ES target surface and a context.[12]
  36. Some macros provided by EFL also allow you to use OpenGL® ES APIs directly.[12]
  37. The following example shows the steps to create an OpenGL® ES application.[12]
  38. OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics.[13]
  39. Development of Guile-OpenGL, and GNU in general, is a volunteer effort, and you can contribute.[14]
  40. Development For development sources, issue trackers, and other information, please see the Guile-OpenGL project page at savannah.gnu.org.[14]
  41. Maintainer Guile-OpenGL is currently being maintained by Andy Wingo and Daniel Hartwig.[14]
  42. OpenGL ES 3.1 Emulation accelerated by desktop GPU capable of OpenGL 4.3.[15]
  43. Khronos backed for OpenGL ES conformance across the board.[15]
  44. OpenGL Core is a back-end capable of supporting the latest OpenGL features on Windows, MacOS X and Linux.[16]
  45. -force-glcore : To use the new OpenGL back-end.[16]
  46. To use the new OpenGL back-end.[16]
  47. XY can be 32, 33, 40, 41, 42, 43, 44 or 45; each number representing a specific version of OpenGL.[16]
  48. OpenGL does not specify a method for generating these individual mipmap level of details.[17]
  49. The OpenGL utility library (GLU) provides a simple command (gluBuild2DMipmaps) for generating all of the levels required for mipmapping a 2D or 1D texture.[17]
  50. While mipmaps can always be generated using the host processor, the OpenGL pipeline can be used to accelerate the process by performing the filtering operations.[17]
  51. If the texture LOD extension SGIS_texture_lod (which became part of the core in OpenGL 1.2) is available, a further optimization to this process is possible.[17]
  52. Core OpenGL (GL) : consists of hundreds of commands, which begin with a prefix " gl " (e.g., glColor , glVertex , glTranslate , glRotate ).[18]
  53. The Core OpenGL models an object via a set of geometric primitives such as point, line and polygon.[18]
  54. OpenGL is designed to be independent of the windowing system or operating system.[18]
  55. Quoting from the opengl.org: "GLUT is designed for constructing small to medium sized OpenGL programs.[18]
  56. OpenGL is used for applications like CAD software and computer games.[19]
  57. The OpenGL standard, as well as OpenGL ES, is controlled by the Khronos group.[19]
  58. OpenGL Insights present real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.[20]
  59. Focusing on current and emerging techniques for the OpenGL family of APIs, the book demonstrates the breadth and depth of OpenGL.[20]
  60. By using OpenGL, a developer can use the same code to render graphics on a Mac, PC, or mobile device.[21]
  61. Nearly all modern operating systems and hardware devices support OpenGL, making it an easy choice for graphics development.[21]
  62. Examples of OpenGL commands include drawing polygons, assigning colors to shapes, applying textures to polygons (texture mapping), zooming in and out, transforming polygons, and rotating objects.[21]
  63. OpenGL is also used for managing lighting effects, such as light sources, shading, and shadows.[21]
  64. A reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API.[22]
  65. OpenGL Extension Viewer is reliable software which displays the vendor name, the version implemented, the renderer name, and the extensions of the current OpenGL 3D accelerator.[22]
  66. Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors.[22]
  67. Ask on OpenGL reddit page, we will now answer ![22]
  68. I really enjoyed learning the latest OpenGL shader programming, but it's actually not easy to get into.[23]
  69. Readers often ask me how to manage or structure OpenGL elements at scale in a larger project.[23]
  70. This version implements the interface for OpenGL 1.2, GLU 1.2, GLUT 3.7, and several extensions.[24]
  71. OpenGL is a software interface for applications to generate interactive 2D and 3D computer graphics independent of operating system, window system, and hardware operations.[24]
  72. GLUT is the OpenGL Utility Toolkit, a window system independent API toolkit for writing OpenGL programs.[24]
  73. By using the new features of Fortran 90, they define an interface to OpenGL that does not depend on any extensions to the Fortran standard and provide access to the full functionality of OpenGL.[24]
  74. This guide will teach you the basics of using OpenGL to develop modern graphics applications.[25]
  75. We will not be discussing any of the old parts of the OpenGL specification.[25]
  76. OpenGL 4.1 or later is required to run CityEngine 2019.1.[26]
  77. Go to OpenGL Extensions Viewer (Windows) to download and install the OpenGL Extensions Viewer.[26]
  78. The OpenGL Extensions Viewer is a free application designed by Realtech VR.[26]
  79. Information about the OpenGL implementation currently in use by MATLAB, specified as info .[27]
  80. RendererDriverVersion Version of the OpenGL driver (Windows systems with hardware-accelerated OpenGL only).[27]
  81. RendererDriverReleaseDate Release date of the OpenGL driver (Windows systems with hardware-accelerated OpenGL only).[27]
  82. If you are using hardware-accelerated OpenGL, this field is the graphics card model name.[27]
  83. On the most fundamental level, OpenGL is a software interface that allows a programmer to communicate with graphics hardware.[28]
  84. Of course, there is much more to it than that, and you will be glad to know that this book explains the finer details of OpenGL.[28]
  85. An abstraction presented itself that allowed hardware and software vendors great freedom on how they chose to implement OpenGL; this level of abstraction is still present today.[28]
  86. But perhaps the greatest advantage that OpenGL provides to implementers is its support for extensions.[28]
  87. This functionality was deprecated in OpenGL 3.0 and later removed.[29]
  88. With OpenGL 4.0, it's easy to define this as the set of input attributes.[29]
  89. Of course, the data for this attribute must be supplied by the OpenGL program.[29]
  90. For this recipe, we'll draw the simplest OpenGL shape, a triangle.[29]
  91. First things first, OpenGL stands for Open Graphics Language but no one ever calls it that, they call it OpenGL, so we're going to do that too.[30]
  92. OpenGL’s main job is to help a programmer create code that creates points, lines, and polygons, and then convert those objects into pixels.[30]
  93. OF uses OpenGL for all of its graphics drawing but most of the calls are hidden.[30]
  94. It actually uses an implementation of OpenGL called GLFW by default.[30]

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Spacy 패턴 목록

  • [{'LEMMA': 'OpenGL'}]
  • [{'LOWER': 'open'}, {'LEMMA': 'GL'}]
  • [{'LOWER': 'open'}, {'LOWER': 'graphics'}, {'LEMMA': 'Library'}]